We strongly recommend using onAirXR Playground in conjunction with XR Interaction Toolkit, as you can use all of the features of onAirXR Playground. (Nonetheless, it is worth noting that it is not dependent on XR Interaction Toolkit.)
XR Interaction Toolkit | XR Interaction Toolkit | 2.4.3
If you create “Playground Origin (XR Origin)” from the menu, it contains the fundamental input components including the input module, interaction manager, etc. You can use any other XR Interaction Toolkit features as you like, except for “interactors”.
In most cases you will want to place interactors under the head or hands of the player’s avatar. If so, you need to notify the interactors to onAirXR Playground by adding an AXRPAvatarInteractor component as shown below.

There are some useful interactor prefabs in “Starter Assets” sample as shown below.

XR Interaction Toolkit has components dedicated to AR device input. However, to provide a simplified development experience, we decided to simulate the XR controllers from device screen touches.
XR Interaction Tookit Interactors have two main input actions : select and activate. We provide a helper component to assign Unity events for each input action.
Add AXRPPlayerInput component to any game object.
Select either the left hand or right hand preset for the component.

Assign methods from other components for each input action.
