Create a new Unity Project (3D, built-in render pipeline).
Add the below packages in the Package Manager.
Switch the platform as desired in the Build Settings, then enable the corresponding provider in XR Plug-in Management settings.

Configure the project.
Add onAirXR Client package in the Package Manager as shown below.
Click “+” → “Add package from git URL…”
Enter “https://github.com/ClickedInc/onairxr-client-unity-package.git#3.1.1”

Import “onAirView” sample from onAirXR Client Package.

Create “AR Session” and “XR Origin” from the menu.

Add AirViewSampleScene component to “XR Origin” game object.

Create a new GameObject and add AirViewSampleAnchor component in the sample.

Add AirViewCamera component to XR Origin > Camera Offset > Main Camera.

Execute an onAirXR content in your PC.
Build the project and run on your AR device.
Getting Started
**📄 [Download & Install](<https://clickedcorp.notion.site/Download-Install-f8e47d7346f749f79593fcc33c150d4a>)**
Features
**📄 [Anchor](<https://clickedcorp.notion.site/Anchor-1a9e93a1a29f485e8029a77c7a94d631>)**
📄 Autoplay