1. Create a new Unity Project (3D, built-in render pipeline).

  2. Add the below packages in the Package Manager.

  3. Switch the platform as desired in the Build Settings, then enable the corresponding provider in XR Plug-in Management settings.

    Screenshot 2023-08-09 122017.png

  4. Configure the project.

  5. Add onAirXR Client package in the Package Manager as shown below.

  6. Import “onAirView” sample from onAirXR Client Package.

    Screenshot 2023-08-09 122355.png

  7. Create “AR Session” and “XR Origin” from the menu.

    Screenshot 2023-08-09 123658.png

  8. Add AirViewSampleScene component to “XR Origin” game object.

    Screenshot 2023-08-09 130414.png

  9. Create a new GameObject and add AirViewSampleAnchor component in the sample.

    Screenshot 2023-08-09 133945.png

  10. Add AirViewCamera component to XR Origin > Camera Offset > Main Camera.

    Screenshot 2023-08-09 134033.png

  11. Execute an onAirXR content in your PC.

  12. Build the project and run on your AR device.

🏠  onAirXR Client Developer Guide

Use the Official Client Apps


onAirXR Client App User Guide

Getting Started

   **📄  [Download & Install](<https://clickedcorp.notion.site/Download-Install-f8e47d7346f749f79593fcc33c150d4a>)**

📄  Quick Start

Features

   **📄  [Anchor](<https://clickedcorp.notion.site/Anchor-1a9e93a1a29f485e8029a77c7a94d631>)**

📄  Autoplay

Getting Started


System Requirements


Quick Start for VR HMD


Quick Start for Mobile AR


Programming Guide


How onAirXR Client Works