1. Create a new Unity Project (3D, built-in render pipeline).

  2. Switch platform to Android in Build Settings.

    Screenshot 2023-08-08 190819.png

  3. Add “Oculus Integration” in the Package Manager, then import it.

    Screenshot 2023-08-08 191535.png

  4. Follow the links below to configure Unity settings and camera for Meta Quest, except

    Configure Unity Settings | Oculus Developers

    Add Camera Rig Using OVRCameraRig | Oculus Developers

  5. Add onAirXR Client package in the Package Manager as shown below.

  6. Import “onAirVR” sample from onAirXR Client package.

    Screenshot 2023-08-09 112104.png

  7. Create a new GameObject and add AirVRSampleScene component in the sample.

    Screenshot 2023-08-09 112724.png

  8. Create a new GameObject and add AirVRSampleAnchor component in the sample.

    Screenshot 2023-08-09 113142.png

  9. Add AirVRCamera component to OVRCameraRig > TrackingSpace > CenterEyeAnchor.

    Screenshot 2023-08-09 113354.png

  10. Set Clear Flags of the camera to Solid Color.

    Screenshot 2023-08-09 114826.png

  11. Execute an onAirXR content in your PC.

  12. Build the project and run on your VR HMD.

🏠  onAirXR Client Developer Guide

Use the Official Client Apps


onAirXR Client App User Guide

Getting Started

   **📄  [Download & Install](<https://clickedcorp.notion.site/Download-Install-f8e47d7346f749f79593fcc33c150d4a>)**

📄  Quick Start

Features

   **📄  [Anchor](<https://clickedcorp.notion.site/Anchor-1a9e93a1a29f485e8029a77c7a94d631>)**

📄  Autoplay

Getting Started


System Requirements


Quick Start for VR HMD


Quick Start for Mobile AR


Programming Guide


How onAirXR Client Works