Create a new Unity Project (3D, built-in render pipeline).
Switch platform to Android in Build Settings.

Add “Oculus Integration” in the Package Manager, then import it.

Follow the links below to configure Unity settings and camera for Meta Quest, except
Configure Unity Settings | Oculus Developers
Add Camera Rig Using OVRCameraRig | Oculus Developers
Add onAirXR Client package in the Package Manager as shown below.
Click “+” → “Add package from git URL…”
Enter “https://github.com/ClickedInc/onairxr-client-unity-package.git#3.1.1”

Import “onAirVR” sample from onAirXR Client package.

Create a new GameObject and add AirVRSampleScene component in the sample.

Create a new GameObject and add AirVRSampleAnchor component in the sample.

Add AirVRCamera component to OVRCameraRig > TrackingSpace > CenterEyeAnchor.

Set Clear Flags of the camera to Solid Color.

Execute an onAirXR content in your PC.
Build the project and run on your VR HMD.
Getting Started
**📄 [Download & Install](<https://clickedcorp.notion.site/Download-Install-f8e47d7346f749f79593fcc33c150d4a>)**
Features
**📄 [Anchor](<https://clickedcorp.notion.site/Anchor-1a9e93a1a29f485e8029a77c7a94d631>)**
📄 Autoplay