A Unity Collider as a trigger can be triggered by collision with a Unity Rigidbody. Similarly, AXRPTriggerVolume can be triggered by collision with AXRPRigidbody.
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Create a Unity Collider and add AXRPTriggerVolume component.

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Create an AXRPRigidbody game object from the menu.

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Assign methods from other components for trigger enter/exit.

Actor Filter
In most cases you will not want a rigidbody to trigger all trigger volumes. You can use Actor Filters to determine which rigidbody triggers which trigger volume.
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Create an Actor Filter asset from the menu.

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Set the filter’s values as desired.

- Pass for Host
- Passes for the host process which is the content process running on GCS. (Refer to Make Display for host.)
- Filter By User IDs
- Passes all players whose user IDs are included in the list.
- Filter By Place
- Passes all players whose places are included in the list.
- Filter By Actor Tag
- Passes all actors (including AXRPRigidbody) whose tags are included in the list.
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Set the filter to a trigger volume’s Filter.

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Set Actor Tag on the rigidbody.

Getting Started
System Requirements
Quick Start
Explore Demo Scene
Programming Guide
Create Avatar
Set Places
Handle Player Input
Share Animator
Share Video Player
Share Timeline
Share Audio Source
Share Game Object Movement
Share Data
Show Data
Create Trigger Volume
Show Game Object To Only Some Players
Instantiate From Prefab
Move Between Scenes
Make Display
Programming Guide In Depth
onAirXR Playground Technical Overview
Avatar & Avatar Selector