Some primitive data can be shared between players.

Screenshot 2023-08-11 180103.png

Bool

  1. Create a Bool data game object from the menu.

    Screenshot 2023-08-11 180224.png

  2. Set Method how to evaluate the value.

  3. Assign methods from other components for value changes.

  4. Call AXRPSharedBool methods to set the value.

Integer/Float

  1. Create an Integer or Float data game object from the menu.

    Screenshot 2023-08-11 181044.png

  2. Set Initial Value if needed.

  3. Set Method how to evaluate the value.

  4. Assign methods from other components for value changes.

  5. Call AXRPSharedInteger/Float methods to set the value.

String

  1. Create a String data game object from the menu.

    Screenshot 2023-08-11 182138.png

  2. Set Initial Value if needed.

  3. Assign methods from other components for value changes.

  4. Call AXRPSharedString methods to set the value.

🏠  onAirXR Playground Developer Guide

Getting Started


System Requirements


Quick Start


Explore Demo Scene


Programming Guide


Create Avatar


Set Places


Handle Player Input


Share Animator


Share Video Player


Share Timeline


Share Audio Source


Share Game Object Movement


Share Data


Show Data


Create Trigger Volume


Show Game Object To Only Some Players


Instantiate From Prefab


Move Between Scenes


Make Display


Programming Guide In Depth


onAirXR Playground Technical Overview


Avatar & Avatar Selector