Some primitive data can be shared between players.

Create a Bool data game object from the menu.

Set Method how to evaluate the value.
true if at least one of players sets to true.Assign methods from other components for value changes.
false to truetrue to falseCall AXRPSharedBool methods to set the value.
AXRPSharedBool.Set(bool)Create an Integer or Float data game object from the menu.

Set Initial Value if needed.
Set Method how to evaluate the value.
Assign methods from other components for value changes.
Call AXRPSharedInteger/Float methods to set the value.
AXRPSharedInteger.Add(int value), AXRPSharedFloat.Add(float value)
value to the current valueAXRPSharedInteger.Set(int value), AXRPSharedFloat.Set(float value)Create a String data game object from the menu.

Set Initial Value if needed.
Assign methods from other components for value changes.
Call AXRPSharedString methods to set the value.
AXRPSharedString.Set(string)Show Game Object To Only Some Players
onAirXR Playground Technical Overview