onAirXR Enterprise on which onAirXR playground runs requires content metadata for each content executable. You can write and pack the metadata manually, but we provide a build tool in Unity editor for you. In addition, there is also a content uploader that uploads the packed content to Group Content Server (GCS).

Build

  1. Open onAirXR Playground Builder Window from the menu.

    Screenshot 2023-08-16 140407.png

  2. Fill each field in the content metadata. Most fields are self-explanatory as titles, but some fields require further explanation.

    Screenshot 2023-08-16 140603_metadata.png

  3. Follow these steps if you want to recapture the thumbnail.

  4. Click “Build…” button to build and package the content.

Upload

Screenshot 2023-08-16 162329.png

  1. Set GCS Address of onAirXR Enterprise you will upload the content.

    [GCS IP Address]:[GCS Port]
    
  2. Set a content name to Name. It must be different from other content names in GCS.

  3. Select a packaged content file to upload to the GCS in Archive.

  4. Click “Upload” button.

Please refer to onAirXR Enterprise User Guide to see how to play the content in onAirXR Enterprise.

🏠  onAirXR Playground Developer Guide

Getting Started


System Requirements


Quick Start


Explore Demo Scene


Programming Guide


Create Avatar


Set Places


Handle Player Input


Share Animator


Share Video Player


Share Timeline


Share Audio Source


Share Game Object Movement


Share Data


Show Data


Create Trigger Volume


Show Game Object To Only Some Players


Instantiate From Prefab


Move Between Scenes


Make Display


Programming Guide In Depth


onAirXR Playground Technical Overview


Avatar & Avatar Selector


Shared Component : Game Action & Game State


Actor, Ownership and Actor Filter


Build & Deploy


Build and Upload


References


onAirXR.Playground