onAirXR Enterprise on which onAirXR playground runs requires content metadata for each content executable. You can write and pack the metadata manually, but we provide a build tool in Unity editor for you. In addition, there is also a content uploader that uploads the packed content to Group Content Server (GCS).
Open onAirXR Playground Builder Window from the menu.

Fill each field in the content metadata. Most fields are self-explanatory as titles, but some fields require further explanation.

Follow these steps if you want to recapture the thumbnail.
Click “Build…” button to build and package the content.

Set GCS Address of onAirXR Enterprise you will upload the content.
[GCS IP Address]:[GCS Port]
Set a content name to Name. It must be different from other content names in GCS.
Select a packaged content file to upload to the GCS in Archive.
Click “Upload” button.
Please refer to onAirXR Enterprise User Guide to see how to play the content in onAirXR Enterprise.
Show Game Object To Only Some Players
onAirXR Playground Technical Overview
Shared Component : Game Action & Game State
Actor, Ownership and Actor Filter